![]() ![]() Here's an example I made using art I found elsewhere: Anything simple and easy to map with but with an appealing retro generic RPG look is great. The resulting asset pack will have all of the sources cited even when attribution isn't a requirement, so be sure to let me know how you want to be credited and if there's links to something you want to include. Don't worry about formatting, I'll convert them, just make sure they're drawn to 16x16 pixel tile scale. You'll need to license them under a creative commons license so we can all use them. ![]() If you have assets you're willing to contribute that have lots of "Generic RPG Energy", let me know. I'm organizing what I had found before with what I can find off stock asset sites, but I think maybe the RPG creation kit that was born on RMN ought to have assets from the community. 2xg files and players of your game won't have to go download it separately. It's like an RTP except "Run Time Package (RTP)" doesn't make sense here since all required assets get built into. If you use this software, you agree to use the software under the MIT license: Copyright © 2014, 2021 WolfCoder Workshop LLCįirst things first, I'll need to gather stock assets to create RPG 20XX's default asset pack. ![]() It will be a community project, free as in price and in freedom to create the RPGs in a fun familiar way like you always wished RPG Maker 2003 could do these days. All of this is currently licensed under the MIT license so you can check out the source code any time if you really wanted to. ![]() RPG 20XX will provide global battle events for all battles, a quest system, simplified character development, local save variables per event, and other simple conveniences. Lots of common tedium and annoyances of RPG Maker 2003 should be eliminated. Most notably the ability to re-adjust the battle calculations purely through event scripting. It should not require actual writing of program scripts and instead provide a clever implementation of a click-together event scripting system similar to the older RPG Maker engines. RPG 20XX should provide lots of advanced features yet remain faithful to the retro scale of RPG Maker 2003. This newer engine will have nothing to do with the RPG Maker series of engines apart from the familiarity of the editor and engine features. Which was an upgrade replacement for RPG Maker 2003's engine. Click here for documentation (Includes material formats) RPG 20XX is a redesign of RPG Maker 20XX. ![]()
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